Assistive technology (AT) refers to any device, equipment, or system designed to help individuals with disabilities perform tasks that might otherwise be difficult or impossible. These tools enhance the functional capabilities of people with physical, sensory, cognitive, or communication challenges, enabling greater independence and improved quality of life. Examples of Assistive Technology Mobility Aids : Wheelchairs, walkers, and prosthetic limbs. Hearing Aids : Devices that amplify sound for individuals with hearing impairments. Screen Readers : Software like JAWS or NVDA, which reads text aloud for visually impaired users. Speech-to-Text Tools : Tools like Dragon NaturallySpeaking that convert spoken words into text. Augmentative and Alternative Communication (AAC) : Devices or apps that assist individuals with speech impairments to communicate, such as symbol-based communication boards or voice-output systems. Braille Devices : Refreshable braille displays and braille embos...
1. Another name for the desktop pop-up menu is? 2. Give any three functions in the desktop menu. 3. Differentiate between copy and cut. 4. Copying a file or folder means ______________ 5. Cutting a file or folder means________________
Technology tools are digital resources or applications that aid in learning, teaching, and improving productivity. These tools can help manage tasks, create content, communicate, collaborate, and enhance the learning process. Using technology tools in learning offers a range of benefits that enhance both the teaching and learning experience. Here are some key advantages/benefits: 1. Access to a Wide Range of Resources Benefit : Technology provides access to a wealth of information and resources, including e-books, videos, online courses, and interactive tutorials. Impact : Students can explore topics in more depth and from various perspectives, enriching their learning experience. 2. Engagement and Motivation Benefit : Technology tools like educational apps, games, and interactive software make learning more engaging. Impact : Gamified learning, multimedia content, and interactive elements help keep students interested, motivating them to learn and participate actively. 3. Personaliz...
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